Ben 10 VR Review: Incarnate a Little Hero in the VR World

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"Ben 10" VR Review: Incarnate Little Hero in VR World from Baidu VR

Speaking of "Ben 10 (Youth Hacker)" this work, the domestic partners may not be familiar with. From the first animation broadcast in 2005 to the present, this ip is more and more famous in Europe and the United States. In June 2016, an official promotional video uploaded on the Youtube platform reached 260w viewers worldwide. To this day, there are still new works broadcast on American television. Its IP-derived products, such as toys, games on the PSP platform, also received good sales. It can be said that this is a work that you may not be familiar with, but it is very popular.

Of course, if you are a VR game player, this VR game "Youth Hacker" produced by Shanghai Huayu must not be missed. At present, the game is still in the testing phase, and the night sky has been fortunate to get its DEMO version and conducted a deep trial. Then come with everyone and come and talk briefly about this experience.

In the version experienced in the night sky, there are two levels available for players to challenge. The next night will be the screen, operation and other dimensions to introduce you to this.

● Screen

First of all, we must talk about this picture. The game's picture can be said to be excellent. There are no obvious dog teeth and sawtooth in the modeling of both scenes. The texture on both palms is also very fine. Especially in the second level, the flame effects do a great job. When we throw the fireball in our hands into the enemy's body, it will produce a shocking explosion effect, and when the multiple enemies are eliminated together, there is no obvious drop frame phenomenon. .

Due to the use of cartoon style processing, the game screen is more in line with the original background settings. The major enemies in the scene all come from the original works. If you are a faithful fan, you will feel very kind.

● System operation

Here is the operation, the system for this operation can be described as very ordinary and unique. Each level has its own mode of operation. In the first level, players need to use two fists to directly attack the enemies, or use a flying saucer formed by a specific enemy to throw them at the enemy and destroy them. The direct attack of the fist is similar to that of "Sound Shield", and the enemies will fly in several fixed directions. With the increase of time, the number of enemies and the speed of movement will change.

The second level is similar to a normal FPS game. Players use the trigger key on the HTC Vive handle to throw a fireball to attack the enemy. Players can use three kinds of attack methods, the first is a direct fireball attack, the second is a force attack, the third is to use the touch pad to lock the enemy together. In different stages of the game, you need to use different attack methods to make more connections.

After the experience, the night sky feels that the game's various operations have a good feel, and most operations have vibration feedback. Let the player have a real feeling of hit. And the simple operation allows the children to easily get started, ideal for offline store operations. But the fly in the ointment is that the night sky believes that the role of various operating methods does not reflect well. Simply put, in the early stage of the second level, I can use the lock attack to eliminate most of the enemies. I can stand there and just use the touchpad to lock the enemy. Basically, I don't need to do anything else. It is hoped that the developers will continue to optimize the settings of the checkpoints so that a variety of attack methods will be more reasonable.

The font also restores the original

Before the start of each level, the players will change the characters that imitate the BEN 10, and due to the game background settings, there is no "death" setting in the game. In addition to these two points, the IP element appears slightly less for a person who has never seen the original. In the process of playing, you only desperately kill the enemy, but you do not feel the sense of accomplishment of killing the evil forces by the original protagonist. This is regrettable. If manufacturers can add some elements of the original, such as killing close-ups, it will inevitably increase IP propaganda.

● Others

There are other advantages of the game. The first is that the game's vertigo control is very good. Players do not need to twist too much body while playing, so the control of vertigo is very good. Even friends who are very dizzy 3D can easily play. Followed by the game's tips to do simple and easy to understand, suitable for off-line shop children to get started experience.

Of course, this game will be very hot? The night sky thinks: Otherwise. If the quality of the game is concerned, this game is no problem. The game uses a score system. Players will receive a score at the end of the checkpoint, which seems to provide incentive for repeated play. However, the game's monotonous mode of operation will make players less inclined to play the second time. This is one of them. The second is that the influence of this IP in mainland China can be described by the word “essentially not”. An IP adaptation without IP effects is hard to resonate with players. The night sky believes that before making this game, we must first think about whether this IP has the value of adapting the game. If IP has no influence, then how can we develop our own IP effect? ​​These are all issues that must be considered before making games. Clear question.

For an experiencer, the quality of the game is undoubtedly the first choice. However, for an IP-adapted game, in addition to the quality of the game, it is more important to have a feeling. Players who buy, pay, and play are more fans of this IP adaptation game. How can you grasp the hearts of these fans and add new fans? This is something game companies should think about.

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