OculusRift cuts VR video or will become an industry revolution

Oculus Rift's time-limited price cuts have caused a lot of outside speculation. The road to VR is not as smooth as people think. First of all, these devices are not cheap. Although some VR devices are cheap, some are expensive, such as the Big Three. Some viewers do not want to pay for hardware products that lack content, but video may change their minds.

Ericsson's survey of VR users worldwide found that more than half (54%) of respondents believe that VR devices will likely become video screens. Nearly 53% of users believe that video will be one of the most popular uses in VR. More than half of respondents believe that videos in VR will be very popular because they will be combined with social networks.

However, not every interviewee showed a positive attitude towards VR video. Actually more than 3rd respondents (38%) thought that watching videos via VR head-ups was limited because they could only watch alone and not share experiences with others. In addition, quality of experience is also a very important issue. One-third of VR devices think the current VR devices have very low resolution, which limits their experience.

According to the eMarketer survey, the popularity of VR in the United States is slow, and it will not be widely used in the foreseeable future. eMarketer expects that only 22.4 million Americans will experience VR once a month this year, and this number will increase to 49,200,000 in 2019.

Although VR headsets can provide a more immersive experience, their popularity is low due to the high price. Only 2.9% of Americans use VR devices once a month this year. eMarketer expects this number to rise to 5.2% in 2019.

Currently, due to lack of content, users do not want to spend a lot of money to purchase VR devices, and the advent of VR video gives users the reason to purchase VR devices. With the emergence of some consumer-grade VR cameras, consumers’ willingness to shoot VR videos has also increased, which in turn has driven the development of VR content. However, VR video has always been unable to get out of the closed experience environment, which is contrary to the spirit of Internet sharing. 913VR has previously reported that it is able to provide VR video applications for group viewing. In the future, such applications will solve the problem of VR video watching and sharing.

In addition, with the improvement of the VR hardware level, a series of hardware problems such as display resolution, decoding, and battery life will be solved. In the future, VR video shooting will become the standard for smart phones, just like today's camera functions.

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