In the VR/AR industry, what is the status of women? Which is more suitable for entrepreneurship in liberal arts and science? What is the importance of academic qualifications? What should these startup companies pay attention to when finding a job? Many problems are revealed by this survey. A human resources company named Forward conducted a survey on the founders of VR/AR (Virtual Reality and Augmented Reality) companies. Its purpose was to learn about this emerging industry's attitude towards talents and their trends, and to help The industry is further developed. In hundreds of international VR/AR companies, 70 company founders responded to the survey. The survey results show the following major trends: 1. Women begin to play a greater leadership role in technology and innovation. 2. The data reveals that passion drives entrepreneurship, not technical capabilities. 3. Technical ability to ensure employability. 4. Companies need to invest in training their employees' soft skills and hard skills 5. The progress of leadership is of great importance. Emotional intelligence is a necessary condition for managing employees and leading development today and in the future. 6. Many VR/AR companies in the United States began to look for talent outside their homeland. Women are gradually emerging in the VR/AR industry 64.3% of respondents (founders of VR/AR) in this survey were women. This positive trend shows that women are likely to succeed in breaking through the long-standing position in the field of science and technology. However, as far as the current technical personnel are concerned, men still dominate: 61.4% of companies participating in the survey stated that their female employees account for less than half of the company's total. The data also shows that the number of men in the technical staff far exceeds that of women. Although women may have entrepreneurial motivation and enthusiasm, in the technical field they still lag behind their male counterparts. Technical ability to ensure employability Technical capabilities ensure employability. In terms of educational background, VR/AR companies have the greatest demand for computer science degrees, and 78.6% of founders expressed their preference for this subject background. Second, 67.1% of companies also favor candidates with a background in film and creative industries. On the other hand, the founders of the liberal arts background accounted for 30% and far exceeded the mathematical background in this respect. These founders do not have special expertise in scientific research and technology, but they have deep experience in this industry - they understand how VR / AR changes the industry, they are experts in the overall situation. Then they hire people with professional skills to help them achieve their vision. Therefore, it can be found that those visionaries and innovators are often large-age thinkers. They may not have too strong technological capabilities, but they must be outstanding in terms of leadership. In addition, these VR/AR companies urgently need two types of talents to promote their own development—technical personnel are upgrading VR/AR technology and film and creative workers enrich their content. "Mask VS Zack Burke" When asked about the level of education, most respondents stated that they all have degrees. However, the data also showed that more respondents did not even complete university studies than those founders with PhD degrees. This supports Peter Till's idea that the role of the university is likely to be overestimated; it can be seen as the main reason for the stagnation of many industries under the tide of technological innovation and entrepreneurship. (Note: Elon Musk, the founder of SpaceX, Tesla Motors and PayPal, once studied at Stanford University and dropped out of Harvard during Facebook’s founder Mark Zuckerberg.) Success is not determined by the degree of the degree. There is an argument that schools can cultivate good workers but they cannot cultivate great entrepreneurs and innovators. The results of this survey indicate that passions are the ultimate determinants of success when major breakthroughs that have a major impact on society occur. Many companies may need to reassess this factor when recruiting employees. From this we can learn that quality is more important than degree. After all, entrepreneurship will not be easy. Forgetting aggressively and not afraid of difficulties, the courage to challenge is the important quality of those entrepreneurs. But at the same time, these qualities cannot deny the value of advanced degrees or the pursuit of formal education. Therefore, for investors, they need to see something deeper rather than superficial. They need to see if the founders of these start-up companies show a spirit of determination or courage to start from scratch. This may be one of the greatest ironies of our time. None of the greatest contributors and technology innovators have received "regular" higher education. Those "self-inspired" are just naturally and simply curious about things. They are often independent, creative, and innovative thinkers. Beyond Silicon Valley The survey found that 51.4% of the respondents are considering recruiting talent from overseas, 34.3% of respondents said they can not find the employees they need, and 22.9% of the respondents have virtual employees. These companies have introduced labor from overseas. They said that most of the current work does not need to go to the field. This trend will become even more apparent as VR/AR technology advances. In addition, the high cost of living and labor in the San Francisco Bay Area makes it increasingly difficult for start-ups to innovate, and they need to pay a high price for their own vision. We expect to see a broader diversification of the digital labor market in terms of geographic location: Startups do not necessarily have to be successful in the “Silicon Valleyâ€. After all, starting in 2017, independent office will save many companies from being forced to bear the high cost of living, taxes, labor costs, and rent. As a result, these startups can focus on creativity rather than trying to solve financial problems. VR/AR development in various industries At present, the education industry's VR / AR application is a leading position among startup companies in this field, followed by the film and television and game industries. Although these new technologies will have a huge impact on every industry, education and entertainment are undoubtedly great opportunities for this new type of interaction. For example, VR is an educational model and teaching tool. It is a revolutionary force that can change education. For the entertainment industry, these technologies transform the consumer experience into a strong interactive, personalized experience. Another 31.4% of people are engaged in non-profit projects, which shows a third interesting trend: How does technology promote broader social change? This change is consistent with the age of those companies that want to solve social problems and create companies responsible for them. Non-profit organizations are now becoming more and more popular. Mobile applications are also on the rise and are increasingly used in conjunction with games, healthcare, defense, or education. The emerging megatrend is that VR/AR spans industry and space and continues to be personalized and strongly interactive. Passion drives innovation 63.2% of respondents like what they are doing. 28.6% think VR / AR is still in a predicament, but it is worth fighting for it. 4.3% of people said that it is difficult for VR/AR startup companies to find money and find people. In the end, the biggest discovery of this survey is actually very simple: Passion promotes innovation. These entrepreneurs work hard to solve the difficulties encountered in the development of emerging technologies and actively grasp the opportunities in the wave of changes in the times. They are motivated not by quick money rewards, but by their passion for the industry. This is a completely different mentality. It requires dedication and creation. Passion drives these innovators forward and benefits the world.
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Passion Drives the Creation of 70 VR/AR Founders
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Passion Driven Creation of 70 VR/AR Founders Survey Recorded from Baidu VR