Virtual Reality, also known as Spiritual Reality, is a computer-based human-machine interface based on immersion, interactivity and conception. It seems to be a bit high-end, incomprehensible technology, but it is very close to our life. In general, virtual reality technology can construct a virtual space, allowing users to fully immerse themselves. The principle is to realize the three-dimensional environment formed by the computer system and the wearable device by using the various functional modules of the computer to interact with the respective devices. Augmented Reality augmented reality technology complements VR virtual reality technology. 3D games, the pursuit of a virtual reality, has been committed to bringing the most embarrassing sensory experience to players. The development of the game from the initial simple word game, step by step to the later large-scale network 3D games, is to bring better authenticity and interactivity to the user, hoping to achieve a virtual world like a game in the objective world. . 3D games, that is, 3D games, 3D games through the principle of 3D space, the use of three measures of length, width, height in the game to achieve the real world of the game world to the real world, compared to 2D plane games, but also more Attractive. The scene is the place where the various activities of the game world occur. It plays an important role in the game. For 3D game development, the current virtual reality technology is: adventure, action, racing and role-playing. The traditional online game technology is designed to satisfy the player's spiritual pursuit, pay more attention to the setting of the game world, and ignore the player experience. The player is excluded from the display. The player can only experience the game by operating the character. The various settings, the game experience only stays on the keyboard and mouse operation, and can not really achieve a true sensory experience. With the development of online games and technology, people are more inclined to carry out virtual reality 3D games with actual experience. Virtual reality games occupy more markets, which greatly enhances the player experience, and traditional 3D. The game is completely different game, which allows the player to get sensory satisfaction. The virtual reality technology game simulation aspect shows its advantages. The player combines with the characters in the game through a series of wearable devices. It can simulate any objective material in the world, and can also simulate the abstraction in the human brain. The spiritual substance, the more real experience of the character in the game is himself, and he is the character in the game. The application of virtual reality technology in 3D games completely reveals the crystallization of human wisdom and the achievements of science and technology. It shows the fidelity, interactivity, immersion and conception of virtual reality technology. The computer can prevent a fake image from stopping in front of the wall, but it is difficult to stop the action of the real person. The movement of the operator in the virtual space is unrestricted and free to enter and exit the space. This is also the traditional simulation game and virtual. The biggest difference between real games is the unique charm that virtual reality technology gives to games. Some time ago, Sony finally announced that the PlayStaTIon VR virtual reality headset will meet with consumers in October. With the launch of PSVR, Sony will be among the big names in Facebook, HTC and Samsung to see how virtual reality technology will change the way people entertain: whether it's watching movies, playing games or socializing with other users. If you can (in the virtual world) immersive, step on the soft sand and watch the sea over the tiptoe, who would want to sit in front of the TV and watch the sea bored? Looking back at the press conference, Sony, together with some video games and media companies, showed some of the virtual reality experience products in development in advance. Here are the 8 experiences I have tried: 1. Experience the feeling of free fall in the virtual world Social VR is one of the participating games. The player is on a virtual beach surrounded by green hills. He can play with other players and participate in party parties. Yes, you can dance in the virtual world. There is a more exciting experience in this cartoon world. Then I was taken to the air, flying high, the trees underneath became smaller and smaller, I flew over the top of the mountain, and even saw the blue ocean extending beyond the horizon. Of course, flying high again, and always landing, and soon, I began to fall free. This is the experience of heartbeat acceleration. In reality, my feet are still standing firmly at the press conference, but I see myself falling vertically, the horizon is getting closer and closer to me, and my heartbeat is getting faster and faster. I have not tried skydiving before. But it was finally experienced once in the virtual reality world. The game RIGS Mechanized Combat League is very simple and rude. At the beginning of the game, the armored warrior saluted me and expressed loyalty; then I took a huge battle robot and was taken to a futuristic arena in Dubai. Here I will play against the villain, and the other teammates are also manned. Traditional FPS game enthusiasts will be able to get the most out of this game, because the game uses the traditional PlayStaTIon handle buttons, laser cannons, jumps, and moving buttons are the same as before. I felt a little uncomfortable at first, and I kept looking back to see if the enemy had ambushed from behind. However, the feeling of running in the virtual arena is very good, and people will always want to continue playing. Why only Godzilla and Kim can destroy buildings? I have to try this fun thing. In another Playroom VR game, I turned into such a large monster, obviously in a bad mood, need to push to several buildings to vent their anger. My head only needs to be tilted left and right to push it into a building. Looking at the small robot like WALL-E at the foot, I was afraid of being everywhere, and I continued to madly destroy it. In the end, I will suffer resistance. The robot started throwing boxes and small jars at me. I can only dodge constantly. After experiencing free fall, robot battles and destruction of architecture, I want to take a break and listen to some soft classical music. So I experienced a private music performance, which was performed by the famous violinist Joshua Bell who had previously shot with a 360-degree camera. In the virtual world, I can stand by the violinist without affecting his passionate performance. If I do this in the real world, I am probably already asked by the security guard to go out of the performance hall. Looking back, I can still see a recording device and a microphone behind me, which is the tool that the video director placed on the spot to receive audio. These small details make this 360-degree performance even more memorable. If you want to experience what it feels like to be a magician, you might like the game Waltz of the Wizard. The game allows the player to try a magician's experience, collect magical items, and put things into the big scorpion to create magic effects. I tried to put a small ball into the cymbal and got a new ability to launch a lightning bolt by shaking the handle. But there will be some problems in the process. Sometimes I don't have a control handle, and the virtual arm in the game drifts to the right side of the screen. A staff member explained to me that this is just an early version of the game. The camera works with the motion controller. Sometimes the camera tracks the problem and there are some strange phenomena in the game. For example, I tried to pick up the same thing twice from the table, and one of them I had to move my arm to the left to ensure it appeared in the middle of the picture. In addition to games, there are many applications in virtual reality, and the film and television industry can also bring a new viewing experience to the audience. The animated short film "Allumette" is a good example. In the film "Allumette", I saw a sailboat-style wooden airship flying through the clouds. I took a few steps in reality, and in the virtual world, I became closer to the spacecraft, and I saw a mother in the cabin talking to her daughter. This feeling is like wearing a diorama created by the famous Hollywood director TIm Burton: making the sense of film more real. This movie is about 15 minutes, and I stood for 15 minutes, but if the film is more than an hour long, it will be uncomfortable. But when I watched this film, I was able to walk into the world of the screen, and I could turn my head and see the glowing stairs illuminate the night sky, which all lowered the discomfort of standing and watching. Megaton Rainfall is the strangest virtual reality game I have ever played. I played a superhero who needed to fly over the city to defend the city from alien attacks. I can fly over the house with almost no restrictions. The problem is that the house looks the same, and people feel that no one lives inside. The brown color of the game also made me feel that I was defending a former Soviet city that had long since been abandoned. The alien spaceship I am looking for is similar to the Coit Tower in San Francisco. The weapon that fights aliens is the lightsaber. The speed of the slash is very slow. After the hit, the aliens will be cut into two halves. . But in general this is indeed a surreal experience. Job Simulator is a great game for those who have just experienced the irritating daily work. You can vent your business in the company without worrying about being fired. In this joke-like game, I sit in a typical office cubicle that is common in modern society, with an old-fashioned computer in front of me. I turned the computer on and off repeatedly, shutting it off and turning it on. In addition, the office can see cumbersome printers and work files piled up on the bookshelf. Of course, in order to vent, I immediately messed up these things. I threw away the book on the bookshelf in front of me, pulled out all the electrical plugs, and almost set my own hands. Then I ate about five virtual donuts, then opened the coffee machine and let the brewed coffee flow to the ground. I highly recommend that everyone try to vent this once, at least in the virtual world. These experiences show us a wide range of applications of virtual reality technology from different angles. Although we are all entertainment experience projects, we can see its development potential in other fields. Nowadays, in addition to the game and film industry, other fields such as education, medicine, e-commerce and real estate have begun to try to develop applications that use virtual reality technology. Obviously, for virtual reality technology, video games are only the first stop, but they are not the mainstream market. It is the ultimate goal to change people's daily life and become a necessity for consumers. 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